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AMD Radeon RX 6000 GPUs support ray tracing in games using DXR and Vulkan

Earlier this week, we learned that AMD would be sharing more on its ray-tracing support for RX 6000 series GPUs. Now, those details have started to surface. It’s not much, but at least we can get a glimpse at which games will be supported.

AdoredTV got in contact with AMD to clarify if the currently available games using DirectX ray tracing (DXR) will be supported on the upcoming Radeon RX graphics cards.

To this question, AMD answered that the new Radeon RX 6000 series will support “all ray tracing titles using industry-based standards”, such as Microsoft DXR API and the upcoming Vulkan raytracing API. On the other hand, games that use “proprietary raytracing APIs and extensions”, like the Nvidia DirectX RTX and Nvidia Vulkan RTX, won’t be supported.

AMD’s answer means that games such as Control (uses DXR) will probably be supported at launch, but Quake RTX and Wolfenstein: Youngblood, which uses Nvidia’s proprietary ray tracing technology, won’t.

With Intel and the next-gen consoles expected to support the likes of Microsoft DXR and Vulkan ray tracing APIs, developers will probably invest their resources in the larger, open ray tracing ecosystem.

KitGuru says: Is the ray tracing support a decisive factor for you now when considering a new graphics card upgrade? 

The post AMD Radeon RX 6000 GPUs support ray tracing in games using DXR and Vulkan first appeared on KitGuru.

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