Doom Eternal’s ray-tracing update is now live on PC and next-gen consoles

DOOM Eternal’s long-awaited ray-tracing update has finally arrived. Support for ray-tracing was announced prior to the game’s launch in 2020, although id Software explained at the time that it wouldn’t roll out until after launch. Aside from ray-traced lighting features on PC and console, the Xbox Series X/S and PS5 versions of the game get some additional enhancements. 
The free update is rolling out to DOOM Eternal owners across all platforms today. On Xbox Series X and PlayStation 5, players can expect a 120 frames per second performance mode, a balanced mode supporting 4K at 60 frames per second and a Ray Tracing mode, which runs at 1800p and 60 frames per second.
The Xbox Series S version also gets a 1080p/120FPS mode and a 4K/60FPS mode but lacks support for ray-tracing.
On PC, DOOM Eternal supports Nvidia’s GeForce RTX feature set, so not only do you get ray-traced reflections, but you can also enable DLSS on RTX series GPUs for a decent performance gain of up to 60 percent when running at 4K resolution.

KitGuru Says: Are any of you going to be jumping back into DOOM Eternal this week to check out the new graphics update?

The post Doom Eternal’s ray-tracing update is now live on PC and next-gen consoles first appeared on KitGuru.

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