Far Cry 6 will support ray tracing and AMD’s FidelityFX features on PC

As part of the RX 6000 GPU launch, AMD has been delivering ‘partner showcases’ showing off new and upcoming PC games running on RDNA 2 hardware. The latest shows off Far Cry 6, which will feature DirectX Ray Tracing and will include support for a few other FidelityFX features. 

The video comes in at just under 2 and a half minutes long, featuring Ubisoft’s head of 3D Programming, Oleksandr Polishchuk discussing PC graphical features being put in place:

Unfortunately, there is no direct gameplay capture. However, we do have confirmation that Far Cry 6 will support ray tracing, Contrast Adaptive Sharpening, Variable Rate Shading and Hybrid SSR for better screen space reflections.

Far Cry 6 is also being developed with AMD’s Infinity Cache in mind, which will improve performance at higher resolutions by improving memory bandwidth. Currently, Far Cry 6 is due to release on current and next-gen consoles as well as PC on the 25th of May 2021.

KitGuru Says: I’m really looking forward to the batch of games arriving in 2021 and seeing ray tracing performance across the board, from Nvidia RTX to AMD’s RDNA 2 GPUs – which also feature in the Xbox Series X/S and PS5. 

The post Far Cry 6 will support ray tracing and AMD’s FidelityFX features on PC first appeared on KitGuru.

Leave a Reply

Your email address will not be published. Required fields are marked *